Many study myths by studying the different methods used by each writer. Joseph Campbell, however, instead of contrasting the methods studies how they compare them as being the same. This method of study led to the system named the heros journey. Both authors use it to plan their plots and individuals use it to direct their lives.
This idea is not just about story structure. It is about much more than that. Though it is a valuable tool in plotting, it is also identified as a road map to self-improvement. Though it is recognized by psychologists, it is more identified as a writing tool for planning a story's plot. The same principles used for self-improvement are used to make a character come to life for a reader.
Departure is one of the steps of this journey. The character or person has to depart to the unknown, leaving the safety of the familiar and venture out to adventures, whether it be a character in a story or a person on a personal journey that must leave the familiar into a future they do not know about.
Once the hero has departed to the unknown, he faces all the trials and catastrophes facing him, such as monsters and other dangers. His skill and ability to deal with conflict is tested. Though he may not always triumph over it all, and really will not, he will persevere in spite of whatever he faces.
During the stage named return, the hero must return home, no longer the same person. The trials he has withstood have matured him. He has a goal to achieve, and is now a mature person. This stage involves growth of the character as he matures. This is the ultimate goal of a story character, this change.
This journey can be related to the drama of a story. The departure stage is the same as the thesis. This is the world as it currently is for the protagonist. The antithesis is when the character faces opposing forces, and the antagonist. The synthesis stage is when the hero has accomplished, or not, all he sets out to do, and goes home to try and combine the old world and the new one.
The stages in this process translates into ten steps as Campbell identified. The steps include the ordinary world, the adventure, crossing the first adventure (the point of no return), the trials and foes faced, rescue by a magical mentor, in the dragon's lair, the moment of despair when all seems lost, the ultimate treasure, homeward journey, and the maturity and home at last.
All of these steps make up the three stages. These can be seen in the character's growth as well as in a person's individual development. Sometimes the character remains static when they need to be the same throughout a series. They remain static in one step, not showing maturity. In a similar way, an individual's progress may get stuck also. Several authors have dealt with this whole process in books, but this outline form will help a writer guide their plot.
This idea is not just about story structure. It is about much more than that. Though it is a valuable tool in plotting, it is also identified as a road map to self-improvement. Though it is recognized by psychologists, it is more identified as a writing tool for planning a story's plot. The same principles used for self-improvement are used to make a character come to life for a reader.
Departure is one of the steps of this journey. The character or person has to depart to the unknown, leaving the safety of the familiar and venture out to adventures, whether it be a character in a story or a person on a personal journey that must leave the familiar into a future they do not know about.
Once the hero has departed to the unknown, he faces all the trials and catastrophes facing him, such as monsters and other dangers. His skill and ability to deal with conflict is tested. Though he may not always triumph over it all, and really will not, he will persevere in spite of whatever he faces.
During the stage named return, the hero must return home, no longer the same person. The trials he has withstood have matured him. He has a goal to achieve, and is now a mature person. This stage involves growth of the character as he matures. This is the ultimate goal of a story character, this change.
This journey can be related to the drama of a story. The departure stage is the same as the thesis. This is the world as it currently is for the protagonist. The antithesis is when the character faces opposing forces, and the antagonist. The synthesis stage is when the hero has accomplished, or not, all he sets out to do, and goes home to try and combine the old world and the new one.
The stages in this process translates into ten steps as Campbell identified. The steps include the ordinary world, the adventure, crossing the first adventure (the point of no return), the trials and foes faced, rescue by a magical mentor, in the dragon's lair, the moment of despair when all seems lost, the ultimate treasure, homeward journey, and the maturity and home at last.
All of these steps make up the three stages. These can be seen in the character's growth as well as in a person's individual development. Sometimes the character remains static when they need to be the same throughout a series. They remain static in one step, not showing maturity. In a similar way, an individual's progress may get stuck also. Several authors have dealt with this whole process in books, but this outline form will help a writer guide their plot.
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